Speak My Words -> Android's Text To Speech For UE4

I know this is an old plugin and probably has very little support (as i can’t find much on it anywhere!) but I installed/compiled it all up and my game runs on my android headset with it - but I can’t seem to get it to actually make any sound!

The init function works and runs (it knows when it’s Android and not) however it doesn’t appear to think it’s initialised using the IsSpeakingInitialized() function.

If anyone has got this working I’d love a bit of guidance! Thanks!

Edit: Correction it is initialised, but it just doesn’t make any sound!