SpawnSoundAttached - IsAudibleSimple location problem

Sorry for bad clarification. Yes you are correct.

Sound playing in correct location but you cannot hear it sometimes in correct location.

The code is part of UGameplayStatics::SpawnSoundAttached

You can repoduce this error with steps;

  1. Spawn PlayerController/Character at location something big like 50000x50000x50000
  2. Try play sound via SpawnSoundAttached and attach to Mesh of Character with KeepRelativeOffset

And you cannot hear the sound.