Spawning Niagara Hit Effect on Impact Point

Good afternoon.
I’m working on having a hit effect appear when the electric shield is hit. When the object hits the sphere collision(block all) that I added, the new effect gets placed on the grounds instead of at the impact point. The hit detection fires when I program begings.

Do I need to do some vector manipulation to get this to behavior appropriately?

If I tell the shield collision to ignore the pawn, the hit doesn’t register anymore.