# Spawning blood decal on character material

**URL:** <https://forums.unrealengine.com/t/spawning-blood-decal-on-character-material/54824>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [February 8, 2016, 12:21pm UTC](https://forums.unrealengine.com/t/spawning-blood-decal-on-character-material/54824 "2016-02-08T12:21:41Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Xter](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Xter](https://forums.unrealengine.com/u/Xter)\
**Post date:** [February 8, 2016, 12:21pm UTC](https://forums.unrealengine.com/t/spawning-blood-decal-on-character-material/54824/1 "2016-02-08T12:21:41Z")

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Hi,

I have implemented simple shooting mechanics and now I would like to spawn blood decals on Character material in the impact point location (where “bullet” meets character body) to leave blood stains on its cloths. I have decal material but still no idea how to properly implement blood decals.

 ![2016-02-08 13_21_06-Greenshot.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/7/3/b73be6670f772a57192616db7a6e2117a2c42239.png)

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**Author:** ![Xter](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Xter](https://forums.unrealengine.com/u/Xter)\
**Post date:** [February 13, 2016, 7:40am UTC](https://forums.unrealengine.com/t/spawning-blood-decal-on-character-material/54824/2 "2016-02-13T07:40:08Z")

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Any ideas so far? Do you have some working examples maybe?

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**Author:** ![taz0](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@taz0](https://forums.unrealengine.com/u/taz0)\
**Post date:** [February 13, 2016, 3:28pm UTC](https://forums.unrealengine.com/t/spawning-blood-decal-on-character-material/54824/3 "2016-02-13T15:28:45Z")

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near the bottom of tis is the hit event BP this should help 🙂

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