# Spawning Actor With "Spawn Actor From Class" Makes The Actor (Character) Stuck In The Air

**URL:** <https://forums.unrealengine.com/t/spawning-actor-with-spawn-actor-from-class-makes-the-actor-character-stuck-in-the-air/417574>\
**Category:** Blueprint\
**Tags:** stuck, unreal-engine, bug-report, UE4, Blueprint, question\
**Created:** [February 17, 2018, 1:19pm UTC](https://forums.unrealengine.com/t/spawning-actor-with-spawn-actor-from-class-makes-the-actor-character-stuck-in-the-air/417574 "2018-02-17T13:19:37Z")\
**Posts on this page:** 1\
**Showing post:** 16

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**Author:** ![Dreaghy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dreaghy](https://forums.unrealengine.com/u/Dreaghy)\
**Post date:** [February 19, 2018, 12:36pm UTC](https://forums.unrealengine.com/t/spawning-actor-with-spawn-actor-from-class-makes-the-actor-character-stuck-in-the-air/417574/16 "2018-02-19T12:36:41Z")

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If you ran into this problem, maybe that will resolve it.

In the character movement component, under “Character Movement (General Settings)”, expand the hidden area and check “Run Physics with No Controller” !

EDIT : A better way is, on the “Class Default” panel, under pawn, set “Auto Possess AI” to “Placed in world or spawned” !

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