# Spawning Actor With "Spawn Actor From Class" Makes The Actor (Character) Stuck In The Air

**URL:** <https://forums.unrealengine.com/t/spawning-actor-with-spawn-actor-from-class-makes-the-actor-character-stuck-in-the-air/417574>\
**Category:** Blueprint\
**Tags:** stuck, unreal-engine, bug-report, UE4, Blueprint, question\
**Created:** [February 17, 2018, 1:19pm UTC](https://forums.unrealengine.com/t/spawning-actor-with-spawn-actor-from-class-makes-the-actor-character-stuck-in-the-air/417574 "2018-02-17T13:19:37Z")\
**Posts on this page:** 19\
**Page:** 1

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**Author:** ![Dreaghy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dreaghy](https://forums.unrealengine.com/u/Dreaghy)\
**Post date:** [February 17, 2018, 1:19pm UTC](https://forums.unrealengine.com/t/spawning-actor-with-spawn-actor-from-class-makes-the-actor-character-stuck-in-the-air/417574/1 "2018-02-17T13:19:37Z")

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Hello.  
I don’t know if this is a bug but when I spawn my character into the level it gets stuck forever in the air.  
Well… It’s already all I needed to say.

Cordially.  
Voyder Rozann

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**Author:** ![DavidOConnor](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/davidoconnor/32/978533_2.png) [@DavidOConnor](https://forums.unrealengine.com/u/DavidOConnor)\
**Post date:** [February 17, 2018, 2:26pm UTC](https://forums.unrealengine.com/t/spawning-actor-with-spawn-actor-from-class-makes-the-actor-character-stuck-in-the-air/417574/2 "2018-02-17T14:26:55Z")

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… initially, I’d just check a couple of things:

- the spawn transform: where are you making it spawn?
- the actor’s physics setup: if you’d like it to fall to the ground, make sure it’s set up so that gravity is acting on it

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**Author:** ![Dreaghy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dreaghy](https://forums.unrealengine.com/u/Dreaghy)\
**Post date:** [February 17, 2018, 2:52pm UTC](https://forums.unrealengine.com/t/spawning-actor-with-spawn-actor-from-class-makes-the-actor-character-stuck-in-the-air/417574/3 "2018-02-17T14:52:13Z")

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(Why can’t I write a comment rather than a answer…?)

Well the character’s capsule physics boolean is unchecked, the spawn transform is in the middle of the flat map (0X, 0Y, 0Z)

I don’t know what it is, I even removed all the blueprints inside my character and nothing changed… ☹

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**Author:** ![DavidOConnor](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/davidoconnor/32/978533_2.png) [@DavidOConnor](https://forums.unrealengine.com/u/DavidOConnor)\
**Post date:** [February 17, 2018, 2:58pm UTC](https://forums.unrealengine.com/t/spawning-actor-with-spawn-actor-from-class-makes-the-actor-character-stuck-in-the-air/417574/4 "2018-02-17T14:58:17Z")

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- you might check that the mesh and the capsule have the right relationship (maybe the capsule is too low and the mesh is too high)
- you might try hoisting the character up a few meters in the air, see what happens
- also try turning on physics
- check your collision settings
- check your movement mode (it might be set to flying… I’m guessing your default land movement mode should be walking)

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**Author:** ![Dreaghy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dreaghy](https://forums.unrealengine.com/u/Dreaghy)\
**Post date:** [February 19, 2018, 8:33am UTC](https://forums.unrealengine.com/t/spawning-actor-with-spawn-actor-from-class-makes-the-actor-character-stuck-in-the-air/417574/5 "2018-02-19T08:33:44Z")

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Sorry for the late response (being busy).

ALL checked ! Still fails to go on the ground !  
Also, I tried to place the character directly into the level, it’s the only way it works !  
When I place my character into the world without spawning it, he is not stuck !

Cordially.  
Voyder Rozann

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**Author:** ![DavidOConnor](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/davidoconnor/32/978533_2.png) [@DavidOConnor](https://forums.unrealengine.com/u/DavidOConnor)\
**Post date:** [February 19, 2018, 9:42am UTC](https://forums.unrealengine.com/t/spawning-actor-with-spawn-actor-from-class-makes-the-actor-character-stuck-in-the-air/417574/6 "2018-02-19T09:42:17Z")

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mmm… puzzling…

just one more question, if you place your character in the world… but hoist him/her up in the air… does he fall to the ground as intended?

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**Author:** ![Dreaghy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dreaghy](https://forums.unrealengine.com/u/Dreaghy)\
**Post date:** [February 19, 2018, 10:23am UTC](https://forums.unrealengine.com/t/spawning-actor-with-spawn-actor-from-class-makes-the-actor-character-stuck-in-the-air/417574/7 "2018-02-19T10:23:19Z")

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Actually, yes ! It falls like normal… No stuck, with and without the blueprint inside the character…

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**Author:** ![DavidOConnor](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/davidoconnor/32/978533_2.png) [@DavidOConnor](https://forums.unrealengine.com/u/DavidOConnor)\
**Post date:** [February 19, 2018, 10:25am UTC](https://forums.unrealengine.com/t/spawning-actor-with-spawn-actor-from-class-makes-the-actor-character-stuck-in-the-air/417574/8 "2018-02-19T10:25:30Z")

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…is it a player character, or another actor type?

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<div class="post-metadata">

**Author:** ![Dreaghy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dreaghy](https://forums.unrealengine.com/u/Dreaghy)\
**Post date:** [February 19, 2018, 11:01am UTC](https://forums.unrealengine.com/t/spawning-actor-with-spawn-actor-from-class-makes-the-actor-character-stuck-in-the-air/417574/9 "2018-02-19T11:01:31Z")

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It’s a player character, yes ! Not an actor like a bullet that can be fired, no !

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**Author:** ![DavidOConnor](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/davidoconnor/32/978533_2.png) [@DavidOConnor](https://forums.unrealengine.com/u/DavidOConnor)\
**Post date:** [February 19, 2018, 11:05am UTC](https://forums.unrealengine.com/t/spawning-actor-with-spawn-actor-from-class-makes-the-actor-character-stuck-in-the-air/417574/10 "2018-02-19T11:05:03Z")

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sorry for all the questions… I think this is the issue… 🙂

When the player character is spawned in the same way that normal actors are usually spawned, it isn’t ready to accept input. If you place it in the level, or spawn it using a Player Start, it will receive input and behave as expected.

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**Author:** ![Dreaghy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dreaghy](https://forums.unrealengine.com/u/Dreaghy)\
**Post date:** [February 19, 2018, 11:34am UTC](https://forums.unrealengine.com/t/spawning-actor-with-spawn-actor-from-class-makes-the-actor-character-stuck-in-the-air/417574/11 "2018-02-19T11:34:45Z")

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Well, maybe I did explain myself badly but…  
The player character is actually an “Enemy”, I will not and can not control it.  
If I spawn (with the level blueprint) the “Enemy” a few meters above the ground, it’s not falling.  
If I put the enemy in the level a few meters above the ground, it’s falling.  
The only thing that works is the blueprint inside my character. The blueprint is executed normally !

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<div class="post-metadata">

**Author:** ![DavidOConnor](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/davidoconnor/32/978533_2.png) [@DavidOConnor](https://forums.unrealengine.com/u/DavidOConnor)\
**Post date:** [February 19, 2018, 11:43am UTC](https://forums.unrealengine.com/t/spawning-actor-with-spawn-actor-from-class-makes-the-actor-character-stuck-in-the-air/417574/12 "2018-02-19T11:43:49Z")

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… this one has me puzzled… try printing out the current movement mode of enemy character… what mode is it in while it’s hovering in the air after spawning?

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<div class="post-metadata">

**Author:** ![Dreaghy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dreaghy](https://forums.unrealengine.com/u/Dreaghy)\
**Post date:** [February 19, 2018, 12:31pm UTC](https://forums.unrealengine.com/t/spawning-actor-with-spawn-actor-from-class-makes-the-actor-character-stuck-in-the-air/417574/13 "2018-02-19T12:31:38Z")

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Wow, really weird ! It’s saying “None” ! So… My “Enemy” doesn’t have movement enabled !

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<div class="post-metadata">

**Author:** ![Dreaghy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dreaghy](https://forums.unrealengine.com/u/Dreaghy)\
**Post date:** [February 19, 2018, 12:34pm UTC](https://forums.unrealengine.com/t/spawning-actor-with-spawn-actor-from-class-makes-the-actor-character-stuck-in-the-air/417574/14 "2018-02-19T12:34:32Z")

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Oh wait, just checking on the character movement “Run Physics with No Controller” resolved the problem !  
Well… I will post my answer then !

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<div class="post-metadata">

**Author:** ![DavidOConnor](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/davidoconnor/32/978533_2.png) [@DavidOConnor](https://forums.unrealengine.com/u/DavidOConnor)\
**Post date:** [February 19, 2018, 12:34pm UTC](https://forums.unrealengine.com/t/spawning-actor-with-spawn-actor-from-class-makes-the-actor-character-stuck-in-the-air/417574/15 "2018-02-19T12:34:34Z")

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sounds like the issue… so set your character’s default Land and Swimming movement mode in the character component… if this doesn’t work, you could use the character’s BP Begin Play to set it to walking or falling

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**Author:** ![Dreaghy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dreaghy](https://forums.unrealengine.com/u/Dreaghy)\
**Post date:** [February 19, 2018, 12:36pm UTC](https://forums.unrealengine.com/t/spawning-actor-with-spawn-actor-from-class-makes-the-actor-character-stuck-in-the-air/417574/16 "2018-02-19T12:36:41Z")

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If you ran into this problem, maybe that will resolve it.

In the character movement component, under “Character Movement (General Settings)”, expand the hidden area and check “Run Physics with No Controller” !

EDIT : A better way is, on the “Class Default” panel, under pawn, set “Auto Possess AI” to “Placed in world or spawned” !

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<div class="post-metadata">

**Author:** ![anonymous\_user\_0c668f62](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0c668f62](https://forums.unrealengine.com/u/anonymous_user_0c668f62)\
**Post date:** [November 26, 2018, 11:14pm UTC](https://forums.unrealengine.com/t/spawning-actor-with-spawn-actor-from-class-makes-the-actor-character-stuck-in-the-air/417574/17 "2018-11-26T23:14:45Z")

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Thanks for this answer. I was having a different issue but this helped me. I’m spawning an Actor (BP) to scene level, that has an AI controller. Since “Auto Possess AI” was only set to “Placed in world” (not spawned), it was not working, but when I manually put the BP in the scene, it worked. So after a lot of testing, “… or spawned” did the trick.

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**Author:** ![name-1001](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@name-1001](https://forums.unrealengine.com/u/name-1001)\
**Post date:** [September 18, 2023, 1:26am UTC](https://forums.unrealengine.com/t/spawning-actor-with-spawn-actor-from-class-makes-the-actor-character-stuck-in-the-air/417574/18 "2023-09-18T01:26:23Z")

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Solved my problem. Thank you;

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<div class="post-metadata">

**Author:** ![utopia.Game2](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/utopia.game2/32/763789_2.png) [@utopia.Game2](https://forums.unrealengine.com/u/utopia.Game2)\
**Post date:** [March 12, 2024, 6:04am UTC](https://forums.unrealengine.com/t/spawning-actor-with-spawn-actor-from-class-makes-the-actor-character-stuck-in-the-air/417574/19 "2024-03-12T06:04:00Z")

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Yea  
i had the chaos vehicle component and that not worked  
your suggestion worked for me too \<3
