Spawning a dynamic mesh Blueprint

Hello!

right now I’m working only in blueprints.

I have my BP_Spell, which has a lot of variables like radius, damage, cost etc. and also has a Mesh.

When a player use the right button I want to spawn the mesh, depending on the spell I’m using (because the mesh is gonna change in every spell).

Right now, I had a mesh stablished which is a cilinder, and I’m showing the cilinder with a SpawnActor. (photograph 1)

but what I want to do, is, once I have modified the mesh, I want to set that mesh and show it.

I have a SpellQ object which has the right mesh attached. (photograph 2)
How can I add the SpellQ Mesh to spawn it?