Is there a way to get a character to inherit the movement path, based on the projected path of a destroyed actor?
My controller bp controls my character, which has the ability to swap characters (abilities, meshes, weaknesses etc) at any point, however when the swap happens, if the chatacter is moving in any way, specifically when jumping, i can not get the newly possessed character to follow the destroyed characters movement path, so it looks quite choppy.
Any thoughts on how i could address this?