# SpawnActor Get data from Other Blueprint without using event

**URL:** <https://forums.unrealengine.com/t/spawnactor-get-data-from-other-blueprint-without-using-event/408879>\
**Category:** Blueprint\
**Tags:** spawn, get-all-actors-from-, unreal-engine, Blueprint, question\
**Created:** [November 6, 2017, 3:33pm UTC](https://forums.unrealengine.com/t/spawnactor-get-data-from-other-blueprint-without-using-event/408879 "2017-11-06T15:33:30Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![emperor\_katax](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/emperor_katax/32/1070178_2.png) [@emperor\_katax](https://forums.unrealengine.com/u/emperor_katax)\
**Post date:** [November 6, 2017, 5:08pm UTC](https://forums.unrealengine.com/t/spawnactor-get-data-from-other-blueprint-without-using-event/408879/7 "2017-11-06T17:08:49Z")

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… this is an interesting solution for getting reference, but meet coding …

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>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

indeed …

> **[How create global variable?](https://forums.unrealengine.com/questions/61356/how-create-global-variable.html)**
>
> Hi. How can I create variable whom I can edit from differents blueprints, and then using her in another blueprints?

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