Should I turn consume input off of everything? Including Axis Mappings for movement, not just the F and Interact action that I made?
I turned off consume input for both Interact and the basic F blueprints and issues still persist after compiling. Also the original BP_Pickup Actor never seems to respond to the F key, while the others are just intermittently.
Here’s a picture of the actor duplication of BP_Pickup2, it’s kind of hard to see but in the item label under the Outliner you can see a yellow BP_Pickup2, and a gray BP_Pickup2. Not sure if this is linked to my current interact issue, or if its separate.