Ok I made the collision volume, or “yellow/red hitbox” visible in game. This shows that collision volume isn’t following any of the BP_Pickup’s affected by movement. Which includes the original falling from the sky, and the additional duplicates spawned at the TargetPoint Instance hit each other and thus move away from “their” collision volumes.
So is there a simple box that I need to check to get the collision to follow its particular BP_Pickup, or do I need to make follow code via blueprints?