I found something in C++ that does the trick. Nothing in blueprints as far as I can see.
#if WITH_EDITOR
actor->SetFolderPath("FolderName");
#endif
Someone should implement this as a blueprint node.
I found something in C++ that does the trick. Nothing in blueprints as far as I can see.
#if WITH_EDITOR
actor->SetFolderPath("FolderName");
#endif
Someone should implement this as a blueprint node.