I’m trying to leave a visual mark on a given location every time you press the trigger. Right now I’m doing it via SpawnActor from class, which spawns a very cheap box_BP (static mesh).
The problem is that as soon as I reach 4 or 5 spawned actors, the framerate goes to hell real quickly. I thought that spawning instances could be cheaper, but it doesn’t feel like that.
So, which could be the best way to spawn visual marks (as simple as a box) at selected locations when the user presses the trigger and keep the framerate reasonably high?