Hello. I am making a game where all Players Start as Spectators In the map an when all of then are fully connected to the game. they will Transform Into the Characters. The Only problem Is I use a Travel form the Lobby to the Game map. But before All the Players Load In the game. The server Fires the event To transform the Spectators Into Players and The server becomes a Survivor But the Clients Stay as a spectator. and When they Load In the Game they dont transform Into survivors. I tried To detect when all the clients Load In the Game. But I cant find the way to do it. What can i do???
Check If The Loaded Players (Players who are already inside the Match.) have load their game.
Add Loaded Pleyars. (This event fires when a players posses the spectator Pawn.)
I saw the main problem is because The client takes too much time to Load because when I run it whitought using the “emulate real Net” option it works fine. so what can i do???