# Spawn object visibility in multiplayer

**URL:** <https://forums.unrealengine.com/t/spawn-object-visibility-in-multiplayer/429847>\
**Category:** Rendering\
**Tags:** visibility, spawn-actor, unreal-engine, Multiplayer, question\
**Created:** [July 20, 2018, 1:19pm UTC](https://forums.unrealengine.com/t/spawn-object-visibility-in-multiplayer/429847 "2018-07-20T13:19:44Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![LAshtar](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LAshtar](https://forums.unrealengine.com/u/LAshtar)\
**Post date:** [July 20, 2018, 1:19pm UTC](https://forums.unrealengine.com/t/spawn-object-visibility-in-multiplayer/429847/1 "2018-07-20T13:19:44Z")

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Hi all,  
I try to learn how to build simple multiplayer game.  
For now, with my project, i can create a session with some players on the same map, shoot, kill each other and spawn again randomly. When a player is killed, he disapears for others player with a multicast custom event (visibility node).  
It works playing throught Steam serv.  
There is something i don’t understand. I try to spawn randomly a BP actor (cube) with the level blueprint. It works but the cube is only visible by server. I kwow that the cube is also present for clients (there are collisions) but not visible.  
I try to put the visibility in a multicast custom event, as i did for the character mesh when he died.  
But i get an error.  
How can i create a random actor spawn on my map whitch is visible by server and clients?

Thx a lot.

 ![247954-desktop-screenshot-20180720-14230478.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/2/3/d239f4f39d245347ffebd3adf93c77cdf0ecbe23.png)
