Spawn limit 1 ends the whole game, not just the round.

Thank you for reply. I tried all those modes, nothing worked after trying to debug it for 40 hours. In the end, I spend 10 hours rebuilding it all to spawn limit infinite. Then sending the eliminated players to another location on the map. Then got a bug where players eliminated by the storm started to respawn instead of moving to that location. Somehow spawn eliminations (advanced storm) do not register. Had to build in a custom damage zone if they suddenly respawn. And I have the whole thing working now.

I will try to test more options in an empty map to see if I can get it to work in the future with your suggestion. But after 80 debug sessions, I’m happy with this plan B. :slight_smile:
I will let you know if the classic settings worked!