Spawn Blueprints 2x in World - Only the "first" can handle

Okay that makes sense.

I am currently doing this with a LineTraceOfChannel with a distance of 300 to the object.

When the LineTraceOfChannel event reaches the flashlight, I set a Boolean value that says that the flashlight is in focus. I then call up this Boolean value in the flashlight.
The CustomEvent “Client Scanning for Items” is a preparation for a possible switch to multiplayer :wink:

See screenshots.

Can you give me an example of how I roughly set up the whole thing in the Player Blueprint.

Thanks a lot