spawn actor to location on button press?

My goal here is to create a projector that turns on and starts playing a media texture that spawns at a predetermine location when interacted with,
I got as far as programming it to pay a sound when interacted with, so i know the interact function is working but im at a total loss as how i can get it to spawn my desired actor on point
here are some pictures, i have been stuck on this issue for the last 10 hours



Put a print node in BeginPlay of your Spawnmovie actor to see if it gets spawned. Maybe it’s falling through the floor or something.

Also, remove the spawn node from BeginPlay in the bottom screenshot. You don’t want to be spawning multiple times, right?

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so i added a text node and it is spawning, but again not at on the targeted location

Only thing I can think of is that Moviespawn actor (the thing you’re grabbing the location from) isn’t in the scene yet. Is that spawned or placed in the scene? I don’t know what the classes are of what’s in your screenshot.

Also, did you make sure it’s not falling through the floor or something? While running, you can click on the spawned Spawnmovie instance and look at its properties in real time. Take a look at the location and see where it has spawned. You can ALT Tab or press F11 to get mouse back.

sorry

the spawn point for the movie is in place, the red arrow you see shows its position

the spawning logic is contained within the boombox.

AE interact with this object, spawns the actor at the designated location. thats what you see in picture 2

Yeah, I already gathered most of that. The problem is there are two red arrows. Is one of those assets of class Moviespawn?

edit: Also, if the actor is spawning, just click on it in the editor while playing. It’ll tell you its location. You can then determine if it’s spawning in the right spot, if it’s falling, etc.