# Spawn actor problem also NavMeshBound(?)

**URL:** <https://forums.unrealengine.com/t/spawn-actor-problem-also-navmeshbound/433214>\
**Category:** World Creation\
**Tags:** actor-blueprint, spawn-actor, unreal-engine, navmesh, question\
**Created:** [September 5, 2018, 12:16pm UTC](https://forums.unrealengine.com/t/spawn-actor-problem-also-navmeshbound/433214 "2018-09-05T12:16:21Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![CRExufeX](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CRExufeX](https://forums.unrealengine.com/u/CRExufeX)\
**Post date:** [September 5, 2018, 12:16pm UTC](https://forums.unrealengine.com/t/spawn-actor-problem-also-navmeshbound/433214/1 "2018-09-05T12:16:21Z")

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When i create my AI that can sensing charactor and move around by itself so when i add some function that can make its spwan another AI at another location so my another ai lost all abilities to sensing and move around also flot in air but function that can damage them or them can damage me by come ner them is available (so i think that about my NavMeshBound too isn’t it?)So help me pls :’(  
check out image vvvvv  
ttps://ibb.co/fKwPee

> **[1536128896937420457748](https://ibb.co/0hGLRg8)**
>
> Image 1536128896937420457748 hosted in ImgBB

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**Author:** ![Evertoo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Evertoo](https://forums.unrealengine.com/u/Evertoo)\
**Post date:** [September 5, 2018, 12:47pm UTC](https://forums.unrealengine.com/t/spawn-actor-problem-also-navmeshbound/433214/2 "2018-09-05T12:47:52Z")

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I think the problem is not the nav mesh, but the Possess  
Probably your AI is possessed when its placed in the world, set it to Spawned, or set it to both

![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/b/a/3ba2a98d9a8280c8468918e96f3c8d10bef4aaaf.jpeg)

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**Author:** ![Evertoo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Evertoo](https://forums.unrealengine.com/u/Evertoo)\
**Post date:** [September 5, 2018, 12:52pm UTC](https://forums.unrealengine.com/t/spawn-actor-problem-also-navmeshbound/433214/3 "2018-09-05T12:52:07Z")

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Btw you can find this option in your class deffaults
