Hello there, i think i might have found a bug in the engine?
If you create a SaveGame blueprint
Then a Struct Blueprint
Add an actor class variable inside the struct
make an array variable inside the SaveGame with that struct
Then save an actor inside that struct inside the SaveGame blueprint
If you then try to spawn actor from that saved struct variable array from the savedGame, The Engine completely freezes up. and it won¨t come back. at least not in a few hours?
I have replicated this with 2 different projects so it is not my project?
Is this a bug with the Engine?
EDIT I have now rebuilt this code in another PC and it happends the same. It only happends if the Structure Variable inside the SaveGame is an Array. If it is just one actor it works?