Seriously, why is there no default ‘unit’ transform (ie loc and rot all 0, scale all 1) on the ‘spawn actor from class’ node. That would be like 5 seconds to add in the codebase right. no-one thought of this?
The only reason i could think of is that not initialising that value and piping it trough directly is faster
Oh, didn’t realise you could do this with input pins too. Thanks !
Still, That shows default values are in fact initialised, strange it doesn’t use them if no transform connected.