Spawn Actor Default Transform

Seriously, why is there no default ‘unit’ transform (ie loc and rot all 0, scale all 1) on the ‘spawn actor from class’ node. That would be like 5 seconds to add in the codebase right. no-one thought of this?

The only reason i could think of is that not initialising that value and piping it trough directly is faster

Oh, didn’t realise you could do this with input pins too. Thanks !

Still, That shows default values are in fact initialised, strange it doesn’t use them if no transform connected.

And now bug tracking too…

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form