Actually, “add” did the trick instead of subtract (which left a weird spherical artifact/mask when viewed from specific angles). It’s still a bit weird when you turn the camera back and forth - like the depth angle changes too much. I’ll try to capture a good gif of it. Basically, we’re trying to see if there’s a way to make it feel more solid - like you wouldn’t want to fly through it, and it’s ~easy to see when you’d “collide” with it (we’d fake it, but that’s the impression we want to make). Think of the nebula sequence from the Han Solo movie. We want players to navigate nebulas like flying through a network of caves.