Space Nebula and Starfield Plugin ✧ V1 + V2 + V3 ✧ for UE4

It’s very basic (doesn’t need a custom project to test): put some objects in and around the nebula - it will draw on top of everything regardless of occlusion. What process is there (if any) to improve occlusion at least to the point that the asteroids will appear inside/in-front/behind the nebula? My nebulas are quite large - at 10000 scale, like in the tutorial. For instance, does a nebula need to be created for occlusion to be ‘baked into the nebula’? I’m just using the premade nebulas at the moment.