Space Nebula and Starfield Plugin ✧ V1 + V2 + V3 ✧ for UE4

Any chance you can describe the changes needed for unbuffered rendering (for more accurate occlusion)? Or at least point me in the right direction?

Alternatively, if I tried the accurate occlusion (presumably I connect the unused nodes in the raymarch mat function?), how is it meant to be set up? An alternate raymarch input for EndDist (which it minimum blends with)?