Space Nebula and Starfield Plugin ✧ V1 + V2 + V3 ✧ for UE4

I thought it might have been the “++samples” part, thank you for pointing it out Schlabbermampf :slight_smile:

just so that i dont have to ask again lol, where would i find this blur-feature?

and also pardon all the dumb questions, im asking as i need to get to know the plugin off by hart, as its forming to be a very big part of our games visuals on a truly gigantic scale, as we managed to stumble upon a very interesting origin ■■■■ solution, for large worlds, and this is where the nebula’s come in, i need the nebula’s to be visible for distances not to be disclosed yet, and that is where the question comes from, where I asked if i can make the nebula either fade gradually over distance traveled in a sense,

at the moment if I move away and hit a certain distance the nebula’s structure starts fading away, but it looks like checker blocks in random patterns as it fades, it does not fade away smoothly,

i have played with the EnvironmentOcclusion, and not getting the results i want, basically no change what so ever, but i think that the material domain changes i mentioned has a profound effect on this effect, i could be wrong but it handles the buffer and render differently,

included is the effect im talking about, the digital like fading lol, i need it to be gradually fading off in the distance so to speak