Dear Gavi101,
since the nebula is rendering on a separate resolution buffer, there is a material parameter within the Nebula_MatInst to adjust the nebula’s ‘EnvironmentOcclusion’.
Hope you get along with this and have fun
Dear Gavi101,
since the nebula is rendering on a separate resolution buffer, there is a material parameter within the Nebula_MatInst to adjust the nebula’s ‘EnvironmentOcclusion’.
Hope you get along with this and have fun