# Source code Training: Extending the Editor

**URL:** <https://forums.unrealengine.com/t/source-code-training-extending-the-editor/322913>\
**Category:** Plugins\
**Tags:** unreal-engine, editor, Plugins, UE4, CPP, question\
**Created:** [June 24, 2015, 7:57pm UTC](https://forums.unrealengine.com/t/source-code-training-extending-the-editor/322913 "2015-06-24T19:57:19Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![anonymous\_user\_33d428af1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33d428af1](https://forums.unrealengine.com/u/anonymous_user_33d428af1)\
**Post date:** [June 24, 2015, 7:57pm UTC](https://forums.unrealengine.com/t/source-code-training-extending-the-editor/322913/1 "2015-06-24T19:57:19Z")

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Hi, I am trying to find the source code related to the twitch presentation “Extending the Editor”. I saw a comment on youtube it is in the Github source code under plugin’s, but i can’t find it.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Can anyone give me a pointer here, i would really like to do something like this.

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**Author:** ![anonymous\_user\_33d428af1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33d428af1](https://forums.unrealengine.com/u/anonymous_user_33d428af1)\
**Post date:** [June 25, 2015, 8:21pm UTC](https://forums.unrealengine.com/t/source-code-training-extending-the-editor/322913/2 "2015-06-25T20:21:02Z")

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anyone who knows this?

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**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [June 25, 2015, 9:56pm UTC](https://forums.unrealengine.com/t/source-code-training-extending-the-editor/322913/3 "2015-06-25T21:56:45Z")

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I think it was me that said that to you ;] There no code from that tutorial, by that i meant that you can find many other examples in Plugin directory, that may help you out:

[https://github.com/EpicGames/UnrealEngine/tree/release/Engine/Plugins](https://github.com/EpicGames/UnrealEngine/tree/release/Engine/Plugins)

also new Plugin wizard (which is also plugin you need to enable) have templates that can help you out to start

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**Author:** ![anonymous\_user\_33d428af1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33d428af1](https://forums.unrealengine.com/u/anonymous_user_33d428af1)\
**Post date:** [June 26, 2015, 9:05am UTC](https://forums.unrealengine.com/t/source-code-training-extending-the-editor/322913/4 "2015-06-26T09:05:43Z")

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Thanks, i already started looking at examples in the unreal source code, but those are much larger and i noticed the implementation is far from consistent across the unreal code. I got a new tab that is spawned when clicking. Now i need to work on customizing the widget itself 🙂
