# Source built engine for dedicated server builds?

**URL:** <https://forums.unrealengine.com/t/source-built-engine-for-dedicated-server-builds/304384>\
**Category:** Getting Started & Setup\
**Tags:** dedicated-server, unreal-engine, Installation, question\
**Created:** [January 19, 2015, 1:14pm UTC](https://forums.unrealengine.com/t/source-built-engine-for-dedicated-server-builds/304384 "2015-01-19T13:14:49Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_6487a2cc](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6487a2cc](https://forums.unrealengine.com/u/anonymous_user_6487a2cc)\
**Post date:** [January 19, 2015, 1:14pm UTC](https://forums.unrealengine.com/t/source-built-engine-for-dedicated-server-builds/304384/1 "2015-01-19T13:14:49Z")

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Hello, I attempting to follow this article to build a dedicated server from the First Person Shooter example game;

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

The guide clear states an engine built from source is required, is there a specific reason why building a dedicated server requires an engine built from source? Do they include certain functionality the binary/downloadable equivalent doesn’t?

Thanks!
