Sounds played from animation notify fire only sporadically

Devlyn, a workaround i had was to use a delay(and a do once for the line trace which resets after the delay) and then also a select float depending on the speed of the character (running or walking) to get the right delay time between each footstep… it isnt 100% and occassionally you can hear a footstep at the wrong moment but i believe the end player wont really notice it and its better than what we had , which are a bunch of overlapping footstep sounds…