Sound stops playing

I have a sound component that seems to stop playing when I get too far away from it.
I have sound attenuation setup. I have also tried this with a sound volume. It fades like it is supposed to when I move away, like I want it to.

But when I come back to near the component or back inside the audioVolume the sound is no longer playing. Yet If I just stand near it the whole time it continues to play.

I’m not sure whats going on here. :confused: Do sounds stop playing once they ‘lose focus’ because the pawn got out of range?? How do I stop this??


Epic, Please provide some help I’ve found a couple of these threads - all unanswered.

Submit it to answer hub, you may get a better response there.