Yeah I’m starting to get a bit suspicious about what Unreal is doing to audio assets under the hood. Would importing much higher fidelity originals help at all with this issue? I’ve traditionally imported sounds as 44100 mono WAVs but maybe it’s worth upping that if it’ll help combat this. Tried importing some thunder recently that sounded fine when played in any external media program but in-game became a horribly muddled mess even with a compression quality of 100.