Hi. Do anyone know if its possible to generate events from sounds or .cue, same as you can do with the animations BP, for example, for rhythm games, so you can put some events during the music?
Many thanks!
Hi. Do anyone know if its possible to generate events from sounds or .cue, same as you can do with the animations BP, for example, for rhythm games, so you can put some events during the music?
Many thanks!
If you create your own class of UAudioComponent in C++, you can make custom delegates that can be fired to Blueprints when the cue playtime is at XX milliseconds.
This is super simple to do, I would post example, but I’m away from Pc right now.