# Sound Cues and Audio Pipeline

**URL:** <https://forums.unrealengine.com/t/sound-cues-and-audio-pipeline/2531316>\
**Category:** Audio\
**Tags:** unreal-engine, fortnite-creative, unreal-editor-for-fortnite, question, fortnite\
**Created:** [May 28, 2025, 10:47am UTC](https://forums.unrealengine.com/t/sound-cues-and-audio-pipeline/2531316 "2025-05-28T10:47:44Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![bartoszpie](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@bartoszpie](https://forums.unrealengine.com/u/bartoszpie)\
**Post date:** [May 28, 2025, 10:47am UTC](https://forums.unrealengine.com/t/sound-cues-and-audio-pipeline/2531316/1 "2025-05-28T10:47:44Z")

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Question about the future of Sound Cues- are they planned to be deprecated at some point in UE5.x? And if so, is there any timeline for that, or mention of a reliable migration path or tool? I’m curious what the long-term plans are for them, especially as MetaSounds continue to get more attention.

Also, after switching to 5.4, I’m seeing bugs with attenuation—particularly with non-spatialized radius where RadiusStart/RadiusEnd seem to behave unexpectedly. It’s noticeable when moving in and out of the falloff zone/ or sound is attached to a listener(panning and propagation issue). Is this a known issue, and is it still being actively maintained, or should we expect the pipeline to shift entirely toward MetaSounds?

Appreciate any insight!

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**Author:** ![brs-sebascova](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/brs-sebascova/32/1052483_2.png) [@brs-sebascova](https://forums.unrealengine.com/u/brs-sebascova)\
**Post date:** [May 28, 2025, 2:23pm UTC](https://forums.unrealengine.com/t/sound-cues-and-audio-pipeline/2531316/2 "2025-05-28T14:23:05Z")

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Hello there @bartoszpie!

The information available on the subject comes from the latest [migration article](https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-5-migration-guide#deprecations-5). There is no fixed date for the move yet, but it’s bound to happen in one of the updates for UE5.

> #### **Deprecations**
> 
> **Audio Volumes** , **Sound Class Mix** , and **Sound Cues** will be deprecated by UE 5.0, with plans to remove them in a future release of UE5.
> 
> - Sound Cues will be superseded by **MetaSounds** , which will be available in UE 5.0.
> - Sound Class Mix will be superseded by the **Modulation** and **Submix** systems, which are now available.
> - Audio Volumes will be superseded by a new system currently in development, which will be available in UE 5.0.
> 
> Users are encouraged to move to the new versions of these systems as soon as possible.

As for the problems with attenuation, I found a related bug fix report that was tackled and resolved for 5.6, updating to that version could resolve your issue:

> **[The Unreal Engine Issues and Bug Tracker](https://issues.unrealengine.com/issue/UE-202375)**
>
> Welcome to the Unreal Engine Issue and Bug Tracker. You can check the status of an issue and search for existing bugs. See latest bug fixes too.

Still, I would prioritize moving your pipeline to MetaSounds, whenever possible.
