# sound\_component, VolumeBase doesn't change volume, Release 39.20

**URL:** <https://forums.unrealengine.com/t/sound-component-volumebase-doesnt-change-volume-release-39-20/2692901>\
**Category:** Issues and Bug Reporting\
**Tags:** audio-bugs, unreal-engine, SceneGraph\
**Created:** [January 17, 2026, 3:20pm UTC](https://forums.unrealengine.com/t/sound-component-volumebase-doesnt-change-volume-release-39-20/2692901 "2026-01-17T15:20:05Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Broughtvulture](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/broughtvulture/32/1189246_2.png) [@Broughtvulture](https://forums.unrealengine.com/u/Broughtvulture)\
**Post date:** [January 17, 2026, 3:20pm UTC](https://forums.unrealengine.com/t/sound-component-volumebase-doesnt-change-volume-release-39-20/2692901/1 "2026-01-17T15:20:05Z")

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### Summary

The VolumeBase variable doesn’t affect the sound\_wave playing from SceneGraph’s sound\_component

### Please select what you are reporting on:

Verse

### What Type of Bug are you experiencing?

Audio

### Steps to Reproduce

Create a sound\_component  
Add it to an entity  
Change the VolumeBase to any value such as 0.0 or 0.5  
Listen to Result in game

### Expected Result

Volume of sound\_wave should sound not be playing if at 0.0 or sound queiter if at 0.5

### Observed Result

Volume sound is the same volume original sound\_wave

### Platform(s)

windows

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [July 16, 2026, 3:20pm UTC](https://forums.unrealengine.com/t/sound-component-volumebase-doesnt-change-volume-release-39-20/2692901/2 "2026-07-16T15:20:25Z")

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