# Sound bug Android

**URL:** <https://forums.unrealengine.com/t/sound-bug-android/338573>\
**Category:** Audio\
**Tags:** bug, unreal-engine, Android, question\
**Created:** [November 15, 2015, 7:30pm UTC](https://forums.unrealengine.com/t/sound-bug-android/338573 "2015-11-15T19:30:07Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![Jim\_Arabajoglou](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jim\_Arabajoglou](https://forums.unrealengine.com/u/Jim_Arabajoglou)\
**Post date:** [November 15, 2015, 7:30pm UTC](https://forums.unrealengine.com/t/sound-bug-android/338573/1 "2015-11-15T19:30:07Z")

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Hello, recently I switched from 4.8 to 4.10 and I have this problem.  
I just created a blueprint out of a Sound Wave and did this:

![66879-imag.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/4/1/c419a85727871cb43ea60f4aba0c6d763f8c3e54.png)

Put the blueprint into the level, the sound seems to play fine in the play mode, but when I extract it into apk, in smartphones, it loops for 3 times, and then plays normally, like it’s stuck for a while.  
My Sound Wave configuration:

 ![66880-imag1.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/1/4/c14713522ff9a463de00311b5bd786fa9b16ee55.png)

 ![66891-imag2.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/3/b/63bcb200a4c3fa6d4d06f0216595942433cdf60f.png)

What is the problem?

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**Author:** ![anonymous\_user\_6e7b421a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6e7b421a](https://forums.unrealengine.com/u/anonymous_user_6e7b421a)\
**Post date:** [November 16, 2015, 4:39pm UTC](https://forums.unrealengine.com/t/sound-bug-android/338573/2 "2015-11-16T16:39:52Z")

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Hello Jim,

This is a known and reported issue UE-21709, and we plan on having it fixed in an upcoming full engine release. Until that time, you can use a known workaround by adding a delay node in before calling your Audio component to play.

Thank you for taking the time to report this issue, and let me know if you have further questions.

Cheers,

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**Author:** ![Jim\_Arabajoglou](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jim\_Arabajoglou](https://forums.unrealengine.com/u/Jim_Arabajoglou)\
**Post date:** [November 16, 2015, 9:32pm UTC](https://forums.unrealengine.com/t/sound-bug-android/338573/3 "2015-11-16T21:32:05Z")

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Thank you very much for the workaround

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**Author:** ![Jim\_Arabajoglou](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jim\_Arabajoglou](https://forums.unrealengine.com/u/Jim_Arabajoglou)\
**Post date:** [November 17, 2015, 12:44am UTC](https://forums.unrealengine.com/t/sound-bug-android/338573/4 "2015-11-17T00:44:00Z")

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how long should the delay be?  
Tried with 0.2 s but didn’t work.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_6e7b421a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6e7b421a](https://forums.unrealengine.com/u/anonymous_user_6e7b421a)\
**Post date:** [November 17, 2015, 7:09pm UTC](https://forums.unrealengine.com/t/sound-bug-android/338573/5 "2015-11-17T19:09:01Z")

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Try using a longer delay like 2 or 3 seconds to see if that works.

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**Author:** ![Jim\_Arabajoglou](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jim\_Arabajoglou](https://forums.unrealengine.com/u/Jim_Arabajoglou)\
**Post date:** [November 18, 2015, 11:21pm UTC](https://forums.unrealengine.com/t/sound-bug-android/338573/6 "2015-11-18T23:21:18Z")

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tried with 2 and still doesn’t work… and besides that I need the sound to play immediately, can you recommend any other way of playing and stopping the sound?  
the reason I use Play Audio is because I can stop the audio afterwards.

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**Author:** ![Jim\_Arabajoglou](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jim\_Arabajoglou](https://forums.unrealengine.com/u/Jim_Arabajoglou)\
**Post date:** [November 18, 2015, 11:24pm UTC](https://forums.unrealengine.com/t/sound-bug-android/338573/7 "2015-11-18T23:24:35Z")

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I will try changing the Start Time, instead of putting a delay for the moment

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<div class="post-metadata">

**Author:** ![Jim\_Arabajoglou](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jim\_Arabajoglou](https://forums.unrealengine.com/u/Jim_Arabajoglou)\
**Post date:** [November 18, 2015, 11:50pm UTC](https://forums.unrealengine.com/t/sound-bug-android/338573/8 "2015-11-18T23:50:26Z")

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ok worked for me setting the Start Time to 0.001

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<div class="post-metadata">

**Author:** ![Jim\_Arabajoglou](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jim\_Arabajoglou](https://forums.unrealengine.com/u/Jim_Arabajoglou)\
**Post date:** [November 18, 2015, 11:51pm UTC](https://forums.unrealengine.com/t/sound-bug-android/338573/9 "2015-11-18T23:51:11Z")

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ok worked for me setting the Start Time to 0.001

* * *

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<div class="post-metadata">

**Author:** ![anonymous\_user\_6e7b421a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6e7b421a](https://forums.unrealengine.com/u/anonymous_user_6e7b421a)\
**Post date:** [November 20, 2015, 3:09pm UTC](https://forums.unrealengine.com/t/sound-bug-android/338573/10 "2015-11-20T15:09:14Z")

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Yeah, that workaround works better than the delay. Glad you got it to work.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_761ab7dd](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_761ab7dd](https://forums.unrealengine.com/u/anonymous_user_761ab7dd)\
**Post date:** [March 29, 2016, 4:18pm UTC](https://forums.unrealengine.com/t/sound-bug-android/338573/11 "2016-03-29T16:18:08Z")

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thanks man.  
I had the same problem.  
this really helped.
