# Sound Attenuation NOT working

**URL:** <https://forums.unrealengine.com/t/sound-attenuation-not-working/446804>\
**Category:** Audio\
**Tags:** unreal-engine, UE4, question\
**Created:** [April 7, 2019, 7:56pm UTC](https://forums.unrealengine.com/t/sound-attenuation-not-working/446804 "2019-04-07T19:56:21Z")\
**Posts on this page:** 1\
**Showing post:** 12

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [October 2, 2022, 9:28am UTC](https://forums.unrealengine.com/t/sound-attenuation-not-working/446804/12 "2022-10-02T09:28:01Z")

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Answer in the last post here

> [@Audio isn't playing when I'm outside of attenuation range.](https://forums.unrealengine.com/t/audio-isnt-playing-when-im-outside-of-attenuation-range/479322/8):
>
> Fix In the asset editor of the SoundWave being played, scroll down to Voice Management and set the Virtualization Mode to Play when Silent. You might also want to play around with the Loading Behaviour - I’m using Prime on Load, for example. Hope this helps, Sophie hibiscus

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