Hey there @CoDrift1! This is one of those ideas that gets easier to fake instead of simulate. The sound is likely being culled when attached to the plane, as it’s root is far outside of the range where it should matter. When it comes to larger distances like this, you start to run into limitations. There’s a number of ways to get around this, but before going into them I can probably focus in on your use case. Is the plane audio just ambience or is it part of a game mechanic? (The sub-question is how accurate do you require this to be?)
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