Sound at location?

I’m trying to get the engine to play a “sound at location”, but it isn’t working.

I’m 100% sure that the location is at the other end of my map… but still, the sound is right in front of me.

I have a bullet playing a sound when it impacts, and it impacts over 20000 units away, still no change.

Solution
You need to make a sound cue from your sound file… and add an attenuation node and set the right checkboxes for it to work.