# Sort Blueprint Components Alphabetically?

**URL:** <https://forums.unrealengine.com/t/sort-blueprint-components-alphabetically/1196912>\
**Category:** Feedback & Requests\
**Tags:** order, unreal-engine, Components, Blueprint\
**Created:** [June 12, 2023, 3:02pm UTC](https://forums.unrealengine.com/t/sort-blueprint-components-alphabetically/1196912 "2023-06-12T15:02:43Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Tonkaturtle](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tonkaturtle](https://forums.unrealengine.com/u/Tonkaturtle)\
**Post date:** [June 12, 2023, 3:02pm UTC](https://forums.unrealengine.com/t/sort-blueprint-components-alphabetically/1196912/1 "2023-06-12T15:02:43Z")

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Hello, it would be great to have the ability to sort Blueprint components alphabetically by name.

I have a Blueprint actor that contains a large number of static meshes and I have named all of them a particular way in order to group certain items together (which works fine in other 3D software packages). Even when I use the search function, I can find things more easily, but as soon as I make changes to one component, the search resets.

As an example, I have 6 Objects that need to have a parent socket assigned in a skeletal mesh. I can search by name to bring up all 6 objects (as they have a common string) but as soon as I edit one of them, the search resets and I have to delete the search query and type it again to bring back my 6 items in order to edit each of the following objects. This makes setting up a large blueprint extremely cumbersome.

According to other forum posts such as this one below, there is no way to do this.

> [@How to sort scene components alphabetically or at least reorder them?](https://forums.unrealengine.com/t/how-to-sort-scene-components-alphabetically-or-at-least-reorder-them/576499):
>
> I’m getting really frustrated by this thing and I can’t seem to find a solution: Scene components are randomly placed in the actor hierarchy, they don’t seem to follow any rule… If I duplicate one of these, the new ones are added in the middle or in some random position: They are declared and attached in the desired order, I also tried to add the metatags “DisplayPriority” and “DisplayAfter” but nothing changes play_button .h Fileplay_button .cpp File Do you know if there’s a way to give the…

Is this something that Epic is planning to implement at any point in a future update? I’m sure it would be a major improvement to many users’ quality of life.

Thanks!

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**Author:** ![Sir\_Milagres](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sir\_Milagres](https://forums.unrealengine.com/u/Sir_Milagres)\
**Post date:** [March 13, 2025, 10:53pm UTC](https://forums.unrealengine.com/t/sort-blueprint-components-alphabetically/1196912/2 "2025-03-13T22:53:22Z")

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2025 and still we can’t sort components order

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**Author:** ![Soaron](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Soaron](https://forums.unrealengine.com/u/Soaron)\
**Post date:** [February 5, 2026, 6:57pm UTC](https://forums.unrealengine.com/t/sort-blueprint-components-alphabetically/1196912/3 "2026-02-05T18:57:43Z")

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2026 and bps still scramble components on duplication, can’t sort alphabetically, etc.
