# Sonar Pulse help

**URL:** <https://forums.unrealengine.com/t/sonar-pulse-help/419844>\
**Category:** Rendering\
**Tags:** Post-Processing, unreal-engine, UE4, Blueprint, question\
**Created:** [March 14, 2018, 11:37pm UTC](https://forums.unrealengine.com/t/sonar-pulse-help/419844 "2018-03-14T23:37:56Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![S-ed](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/s-ed/32/1194558_2.png) [@S-ed](https://forums.unrealengine.com/u/S-ed)\
**Post date:** [March 18, 2018, 7:27am UTC](https://forums.unrealengine.com/t/sonar-pulse-help/419844/2 "2018-03-18T07:27:14Z")

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- To color it you need to feed the resulting value as alpha mask in to Lerp node. Or just make RGB vector by appending 2 float 0 to it (X-0-0).
- To fire it you need to drive a parameter by blueprint, like animation graph.
- To place an origin within player location you need to feed a vector of current player position as a parameter.

All those questions were answered here on Answerhub or Forums, there are even tutorial on YT on that matter.

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You could also use PP sonar effect:

https://forums.unrealengine.com/development-discussion/rendering/22363-radar-sonar-pulse-post-processing-material

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