# Sometimes GetHitResultUnderCursor returns 0,0,0 on landscape

**URL:** <https://forums.unrealengine.com/t/sometimes-gethitresultundercursor-returns-0-0-0-on-landscape/338247>\
**Category:** World Creation\
**Tags:** unreal-engine, question\
**Created:** [November 13, 2015, 4:01am UTC](https://forums.unrealengine.com/t/sometimes-gethitresultundercursor-returns-0-0-0-on-landscape/338247 "2015-11-13T04:01:17Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![anonymous\_user\_73094a6c1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_73094a6c1](https://forums.unrealengine.com/u/anonymous_user_73094a6c1)\
**Post date:** [November 13, 2015, 4:01am UTC](https://forums.unrealengine.com/t/sometimes-gethitresultundercursor-returns-0-0-0-on-landscape/338247/1 "2015-11-13T04:01:17Z")

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Sometimes GetHitResultUnderCursor returns 0,0,0. I’ve sculpted the landscape, but it still happens. I can send my project if need be.

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [November 13, 2015, 3:08pm UTC](https://forums.unrealengine.com/t/sometimes-gethitresultundercursor-returns-0-0-0-on-landscape/338247/2 "2015-11-13T15:08:46Z")

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Hi ,

This is a known issue. It could be one of several known bugs, most of which are still under assessment, though there is one (UE-11871) that is potentially an error with PhsX. We are still looking into the root causes of this error to find an adequate solution.

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**Author:** ![anonymous\_user\_73094a6c1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_73094a6c1](https://forums.unrealengine.com/u/anonymous_user_73094a6c1)\
**Post date:** [November 25, 2015, 1:14pm UTC](https://forums.unrealengine.com/t/sometimes-gethitresultundercursor-returns-0-0-0-on-landscape/338247/3 "2015-11-25T13:14:33Z")

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Do you need my project or anything? There is a spot on my landscape that always returns 0,0,0 even though it looks perfectly normal like the rest of the landscape.

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [November 25, 2015, 2:16pm UTC](https://forums.unrealengine.com/t/sometimes-gethitresultundercursor-returns-0-0-0-on-landscape/338247/4 "2015-11-25T14:16:56Z")

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Thank you for the offer, however that won’t be necessary. This specific bug is very easy to reproduce in a clean, blank project with no additional content.

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**Author:** ![anonymous\_user\_73094a6c1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_73094a6c1](https://forums.unrealengine.com/u/anonymous_user_73094a6c1)\
**Post date:** [December 6, 2015, 12:09am UTC](https://forums.unrealengine.com/t/sometimes-gethitresultundercursor-returns-0-0-0-on-landscape/338247/5 "2015-12-06T00:09:06Z")

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For now using a sphere trace instead of line trace seems to help avoid the issue.

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**Author:** ![TheCXhampion](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TheCXhampion](https://forums.unrealengine.com/u/TheCXhampion)\
**Post date:** [November 12, 2016, 2:30pm UTC](https://forums.unrealengine.com/t/sometimes-gethitresultundercursor-returns-0-0-0-on-landscape/338247/6 "2016-11-12T14:30:49Z")

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same problem.

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**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [November 18, 2016, 4:26pm UTC](https://forums.unrealengine.com/t/sometimes-gethitresultundercursor-returns-0-0-0-on-landscape/338247/7 "2016-11-18T16:26:30Z")

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Here is a link to the public tracker so you can keep an eye on the status of the bug: [Unreal Engine Issues and Bug Tracker (UE-11871)](https://issues.unrealengine.com/issue/UE-11871)
