I recently got to watch the Unreal Engine 5 reveal trailer: ‘Lumen in the land of Nanite’.
Even though I had a suspension that the technology was going to head in this direction, I wasn’t expecting it this early, or to this extent. And as a hobbyist developer I am very impressed and excited for the future.
There was something that I found a bit odd though. Here is a s screen snipping of the fully rendered demo:
I see a character creating a nice silhouette in the foreground. But, in the image below, of the ‘triangles’ rendered by Nanite, there is no character.
Am I seeing it wrong? Or did anyone else also notice it?
Is it just for the demonstration that only the environment is displayed in the post processing material that is showcasing the ‘triangles’ rendered by Nanite? Or is it that Nanite only renders the static/rigid meshes with this technique, with the skeletal/deformable meshes still being rendered using more traditional methods with LODs, Normal Maps, Shadowmaps… etc.?
Maybe I am completely overthinking this.