Something like super.function in Blueprints?

Is there any way to call something like super.function like in UE3 scripts using UE4 blueprints?

For example I’ve an Character that have OnHit function which is just playing sound. I’ve another class extended from this Character and I want to play the same sound but spawn a particle too.

In scripts I would do:
Base Class:
function X() {play sound}
Extended from Base Class:
function X() {super.functionX … spawn particle}

Hope I describe it right :slight_smile: Anyone know how to do such things in Blueprints?

Well you can delete this question…need to learn to search here:) How can I call Super in an extended blueprint? - Programming & Scripting - Unreal Engine Forums - resolved.