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Something is slowing down my FPS, is there a way to display a debugger during gameplay showing the material/mesh/blueprints/audio/animation data usage so I can isolate the issue?

I know I saw something like that before on a documentary for a different engine and I was wondering if UE4 did.

profilegpu and stat unit console commands, theres some other details online, like how to profile cpu, and other more accurate measurements over time, instead of the quick and easy profilegpu method.

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So I tried that one but Iā€™m not seeing anything. Thanks. Know which stat command shows mehs/texture/shader/anim data compared on the same screen?