How does this work now ?
Should I be doing movement logic in the Character blueprint ?
or am i still meant to create PlayerWalking state and handle stuff there ?
like i found “Input Action” which i hooked up to my MoveRight action, then dragged out from Press and… had nothign to suggest move my Pawn (although I dont think I have “Possessed” a pawn yet)
As much as im enjoying bp’s they seem an asbolute maze