Hi there, I’m switching for a lot of reasons to Unreal and some things are pretty new to me. So hopefully some people can give me some advice here:
- One cool feature of Unity is, that you can import directly for example a Blender file and Unity will send this to Blender in background and tells Blender how Unity is need the FBX and import the “self-created” FBX with all stuff like meshes, textures, materials, etc…
It seems that things like that are not possible in Unreal right now. As I’ve seen DataSmith is something that goes in this direction or did I understand DataSmith wrong?
And is there a way to send my object directly from Blender to Unreal with everything included (meshes, textures, materials, bones, etc…)?
Is it really so hard to implement MultiPlayer in Unreal? I saw a lot threads here, where people (which comes from Unity) looking hard for help, because they feel lost with the MultiPlayer solution in Unreal. Or is this easier with the new Epic Online Services?
Is it possible to build a desktop/console game and use the same project to build a mobile version?
Thanks a lot