# Some Inherited Blueprint Variables Breaks After Upgrade to UE 5.5

**URL:** <https://forums.unrealengine.com/t/some-inherited-blueprint-variables-breaks-after-upgrade-to-ue-5-5/2137164>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine\
**Created:** [November 20, 2024, 9:17am UTC](https://forums.unrealengine.com/t/some-inherited-blueprint-variables-breaks-after-upgrade-to-ue-5-5/2137164 "2024-11-20T09:17:02Z")\
**Posts on this page:** 1\
**Showing post:** 27

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**Author:** ![Major\_A398](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Major\_A398](https://forums.unrealengine.com/u/Major_A398)\
**Post date:** [January 23, 2025, 1:58am UTC](https://forums.unrealengine.com/t/some-inherited-blueprint-variables-breaks-after-upgrade-to-ue-5-5/2137164/27 "2025-01-23T01:58:41Z")

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Looks like they changed how child blueprints work found it, you have to click on the component then look at details at the top under default:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/5/8/5580ab3776ac8e04eb2efa6ee12d3569b9d3f79b.png)

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