Some Hexagon Grid Problems (and maybe more later)

Hi,
little noob needs a lot of “hints” :wink:
I have some programming experience but only some with the UE4 - so please, don’t assume i don’t know/remember every term (i know whats an actor etc. but i could have some problems with getting it right from the beginning if you say “convert it to x then to y then to z” … the part that English isn’t my native language, and that i haven’t used it for some time doesn’t help at all :smiley: (Reading etc is fine but the “active” part… hell… i need practice :D)) so i may ask what you mean if i don’t know the meaning of some terms or miss the point :smiley: Sorry for that! :smiley:

But now - my project i want to create to learn the basics with the Unreal Engine and my trouble to solve several issues :slight_smile:

First, i like to explain some parts for the project - so its easier to understand why i need which option :slight_smile:

The Game should be an Online Game for a Number of X People (right now x means 10-100 and well… if i don’t get any troubles with those numbers ill try to push it until i get some :D)
Should have a dedicated Server for Fight script, Resource handling, Pathfinding and some other things.
The Player has only a GUI to interact - send his army on a hex map, build new Cities (same map) and new buildings within those Cities, trigger different researches for eco/war and a few other things.

For the map, i made a Mapgenerator. There a 5 different Resources + Random “neutral” Cities (can be captured) and a “Portal” at the center of each “block”. The map should be constructed with several of those “blocks” (22, 33 etc).

Right now http://i.imgur.com/0Tif9pE.jpg ← thats a random generated map for example. (Generates in 3-4 Seconds… i am fine with that so far)
To generate this map, i made a Actor blueprint. http://i.imgur.com/UajscM0.png ← First the Midline is build to make sure the “portal” (the Hex texture Hexagon in the mid) is right there in the mid :wink: After that, first all “even” lanes are build and then all odds. Random seed at the end right before the Hexagon is placed. (Don’t care about those “broken” links - i moved all parts of the “rebuild a sector right next to the last sector” Script - not needed so far).

Now to the parts where i have no idea how to solve them / where to find some tutorials/documentation that would give me a hint what i have to do :slight_smile:
(Not looking for “do this then that and it will work” … i would prefer the “here some infos - like those awesome wonderful perfect videos @ unreal engines YouTube account about the blueprints! - now try to find the solution by yourself” method ^^)

So now my first two Problems i have so far:

How could i save a generated map? If i want to use it as a multiplayer map for longer games or to have the same Map for several Rounds for example, i would need the map as level for example wouldn’t i?
How can i add a Axial coordinates system? I found several threads where ppl were talking about that, but i haven’t found any Documentation how it would work… i have some ideas - to write the hexagon fields into an array etc. but nothing that worked so far so i would say “wrong” solution? (could be a noob mistake too! :wink: )

If somebody could give me some hints to find a solution for those Problems i would be grateful :slight_smile: