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Some distributed Swarm VolumetricLightmap GUIDs are reporting JOB_TASK_STATE_COMPLETE_SUCCESS more than once, causing the editor to soft-hang at 100% completion when baking static lights
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unreal-engine
anonymous-edc
(Anonymous User)
April 17, 2025, 3:18pm
6
PR:
https://github.com/EpicGames/UnrealEngine/pull/13134
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