# Some Book Reference for Gameplay Programming in C++

**URL:** <https://forums.unrealengine.com/t/some-book-reference-for-gameplay-programming-in-c/19050>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [January 16, 2015, 6:09pm UTC](https://forums.unrealengine.com/t/some-book-reference-for-gameplay-programming-in-c/19050 "2015-01-16T18:09:11Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![anonymous\_user\_55d41bed](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_55d41bed](https://forums.unrealengine.com/u/anonymous_user_55d41bed)\
**Post date:** [January 29, 2015, 12:52am UTC](https://forums.unrealengine.com/t/some-book-reference-for-gameplay-programming-in-c/19050/11 "2015-01-29T00:52:58Z")

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I started a wiki page to collect a list of book recommendations, since I was looking for something similar. I added the books referenced here as well. Please feel free to add any books in any category!

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
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